Panic Station + Space Alert = Don’t Panic! ah… H2G2 makes me smile.

22 06 2012

Hey there, hi there, ho there, you lucky game-o-philes! That’s right, I’m finally getting around to the written wrap-up of our monthly gaming adventure! So without further ado…

Groceries! That’s how I began the night, anyway. Arriving late to my own Game Night due to the need for sustenance, and even keeping poor Stuart and Fix waiting. But it was worth it since I bought a giant bucket of cheese balls. I’ll tell ya, those things look tempting, and they even taste tempting, kinda like crack, but, oooogggg, they sit like a rock. Especially when you all but finish 2 gallons in an evening. But enough about our gastrointestinal issues! The highlight of the night was our new addition! (No, Stuart and Zoe’s baby did not come early.) Friend Will recently moved to the neighborhood and we managed to trick¬† convince him to join us. A weary Dav rounded out our group at five. (Mathilda’s teething, apparently. See what you have to look forward to, Stu!)

We started our gaming this evening, (this is a blog about games, remember?) with Dav’s new Panic Station, which is basically Mafia, (or Werewolf, or Resistance, etc,) but with a really nicely done modular tile-based board game/exploration mechanic wherein the players actually have to turn over new map tiles and move their tokens to explore the map and destroy the source of the infection, as well as killing off the infected. The infected, of course, have to try to keep their status secret and move to be in the same room as another player in order to infect them. This added physical aspect of the game, (which reminds me a lot of Zombies!!!,) is a really creative addition to the Mafia base game. I wasn’t sold entirely on it being worth playing over The Resistance, but that may have been because I was the infected and managed to lose miserably, infecting a total of ONE other player, and that only at the very end of the game. Everyone else seemed to have a lot more fun- go figure!

Next we played Space Alert! which is fast becoming a major favorite. Wil looked a bit intimidated as we explained the basics, but performed admirably in his first tutorial mission, which we WON! Too bad it was only a simulation. With our spirits buoyed we tried a real mission, complete with internal threats, the C button, and robots. Naturally, those fickle, fickle robots, being so hard to control, were the death of us. Thinking I was so smart, I managed to pull a Daly instead. Yep, I flew off with the robots to cover our ass with the short range fighters but launched with the wrong card, triggering a mulligan, which then forced me to land, and subsequently our ship was destroyed by the last enemy attacker. Nuts. I hear the expansion is really great, (it scores a 8.75 on BoardGameGeek!) but I really think we need to get better at the game to justify buying it. Especially considering I’ve just bought two new games: Dungeons & Dragons- Lords of Waterdeep, and the Shadows Over Camelot expansion, Merlin’s Company.

I finally did a bit of maintenance and have logged my entire game collection on BGG. So now we can peruse it remotely and maybe even decide in advance what we’d like to play! (Yeah, right.) Anyhow, you can check it out here:
Mr. Burp’s Games!

Until next time!

Oh, and guess whose letter was printed in a comic this month?? ūüôā


I’m Cuckoo for Co-ops!

8 03 2012

Hey there, you groovy gamers!

Well, last night’s Game Night was another hit, with Fix, Fitz, Stu, Dav, and myself indulging in two games each of the cooperative games Pandemic: On the Brink and Space Alert: Keep the Roommate Awake. The gang all trickled in around six o’clock and we started out with some frosty beverages, idle chatter, and exchanging of library material. Making the rounds this month are: Scott Chantler’s beautiful WWII graphic novel, Two Generals; last year’s best new comic series relaunch,¬†Daredevil #1-9,¬†by Waid, Martin, & Rivera;¬†Scott Snyder, Scott Tuft, & Attila Futaki’s terrifying comic miniseries, Severed #1-7;¬†and two Terry Pratchett Discworld novels: Guards! Guards!, the introduction to his beloved City Watch characters, and his most recent and perhaps last Sam Vimes story, Snuff. After that bit of housekeeping, we got down to business.

The Pale Blue Dot.

First we had another go at¬†Pandemic,¬†with the¬†On the Brink¬†expansion set. After getting trounced twice last time we tried hard to do better this go. The first match we got stomped by 8 disease outbreaks before we even discovered 2 cures. The second round we let Fix play the BioTerrorist, (since Laura wasn’t there,) and that was really fun. We were doing pretty well, and it got right down to the wire. We were accountably just 3 turns from losing by running out of Event Cards when Dav, Fitz, & Stu hit upon an incredibly complex series of moves and card combos which looked like it could win it for us. I could explain it to you but I was apparently distracted by a dog outside the window. He was really cute. The other guys will tell you that this took me out of the game, but we did win after all, for which I’m sure I deserve a fair share of the credit; we were a team after all! It was nice to finally, after all these years, beat¬†Pandemic.

Wait, the game gets HARDER?!?

Can I get visual confirmation on that dog, Lieutenant?

Next we sat down to Space Alert, the game whose object is apparently to explore hostile deep space by yelling at everyone enough to forget what it was you were supposed to be doing in the first place. It was around this time that our roommate, Liz, came home, preparing to study and then go to bed. She graciously assured us she could deal with our raucous ruckus, and even complimented us on our running playback of the Star Trek: The Next Generation’s ambient engine noise. I wonder if she still feels the same way. Last time we played I acted simply as the instructor, but this time around I got to play along with everyone else. I’m still thrilled at how fun this short game is to simply watch, but playing is even more enjoyable. If you’ve ever wanted a realistic game crewing an intergalactic starship- well, you just might be fooled into thinking this game is for you. But if you can occasionally enjoy Galaxy Quest over Star Trek, Starship Troopers over Ender’s Game, or Munchkin over Dungeons & Dragons,¬†then this game is right up your alley. We first played a Simulation round, which we did reasonably well on and didn’t even die. Too bad you’re not supposed to keep score on Simulation Runs. I even managed to get us a couple extra points for visual confirmation! (Otherwise known as looking out the window, which is apparently a running theme tonight. But you do get points for it! Serious!) With our confidence buoyed by the successful Simulation Run, we attempted a real mission. Suffice it to say that it didn’t go as well. For one thing, our ship was overrun by internal threats alone. For another, BOTH our security robot teams LEFT the rooms the evil seeker droid was in in order to defend an empty room. As for myself, I stick with what I know, and so I looked out the window again. There was a dog there! Sirius!… … huh? huh? See what I did there? (Did I say “running theme?” Perhaps I meant running gag.) Anyway, the seeker droid evaded capture, blowing a gaping hole in the side of the ship so big I figured the kamikaze fighter would sail on through it. We had no such luck. Soooo, after that ignominious defeat, we decided to call it a night.

It was a great time had by all, as always, and I can’t wait to do it again. I did just pick up some additional zombie and skeleton miniatures, so maybe another round of Super Epic Zombies Plus is in the cards?


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